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The incessant chat between the two protagonists is awkward at best and extremely annoying at worse, and plot expositions are usually thrown in between two inane sentences. Having good actors without good voice direction is pretty much a recipe for disaster.
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Unfortunately the dialog spoils most of it. Mixing together a mumbo-jumbo of classic native American mythology and the House of Usher syndrome, the plot does sound promising, if only its execution was successful. Aline first encounters the Mortons’ bedridden mother, and later an ancient Indian spirit trapped in a mirror. He spends most of his time locked inside the mansion. With the help of Edenshaw, he translated the ancient Abkanis tablets around which much of the plot revolves. The Morton brothers couldn’t be any more different: Alan is a mad scientist who studies the darkness living under Shadow Island, whereas Obed is a famous archaeologist and Abkanis tribe expert. He tries to repair the errors of his wayward pupils by helping Edward and Aline to stop Shadow Island’s madness. There’s the good old Native American shaman Edenshaw, the last of his tribe and tutor of the two Morton brothers, so obviously not a very good one. Unusually for the series, the heroes also get to interact with a proper supporting cast. She is also led to believe that Obed Morton, the younger brother in the manor, is her father. She also has to deal with an annoying Nemesis-like recurring boss through the game. Often her flashlight is her only means of defence against the shadow creatures. She crashes on the roof of the manor, with no weapons whatsoever. Edward and Aline meet up and exchange their findings at certain points during the story, but for the most time they’re out on their own investigations.Ī young and dynamic archaeologist with daddy issues. The New Nightmare brings back two selectable player characters, but like in Resident Evil 2, the choice determines the starting point and progression of the adventure. As one would expect things go bad, the plane crashes and the two protagonists end up separated. Unfortunately for him, though, he is affiliate with the made-up government agency Bureau 713, which sees him as a “lose cannon,” and sets him up with a partner, the archaeologist Aline Cedrac. Equipped with his loyal double barelled revolver and a torch, Carnby sets out to face the unknown on his own. Just before his demise, Fiske told Carnby about his investigation of Native American ruins in a god-forsaken place called Shadow Island. The Legend of Zelda much? The new 21st century Carnby discovers that his best friend and mentor, Richard Fiske, died in very strange circumstances. The character of Edward Carnby got a complete revamp, though: According to retconned franchise lore, every forty years a man called Edward Carnby is born to fight darkness and protect the world against evil. Two majors French actors were also added to voice the two characters: Edward Carnby is played by Guillaume Canet (the husband of Marion Cotillard) and Aline Cedrac by Emma DeCaunes (she also voiced Jade in Beyond Good & Evil). The plot was written by Xavier Dorrison, famous bande dessinée storyteller, while the monsters were designed by Claire Wendling, one of the best BD artists around.
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The project actually met with massive coverage in France, and the budget was gigantic for the time. The game wasn’t developed by Infogrames itself, however, but sourced out to Darkworks, a small Parisian studio that later became known for Cold Fear and the troubled I Am Alive. After a long hiatus, Edward Carnby was awaken from his coma in 2001 to try and take back his rightful place in a genre now vastly in the hands of Japanese companies.